![]() They can't continue to let us run amok with war trinkets and buildings make cyborg warriors that can't be stopped, they have to balance each season with metrics on how we as a community (world) of players all get stronger. But it's almost as if I have to do that to stay current, with my lower lip just as the water's edge. Yeah, I can't wait for the 25% defense boost I get from event building X that I worked for during a 3 week journey. Unless you "super-massively" change course and bulk add stuff, you might not see that "overwhelming" desired effect. So while it seems you can get the upper hand with all these new things in your city as you earn them, you only make "2 steps forward, 1 step back" progress. In other words - they keep a game balance (Shhh! Yes they do!). They can retard or accelerate the availability of those too, each day or week. Be it a new event building giving A/D or both, or as they track the volumes and net purchase quantities of war trinkets earned in GE, or the Auction dealer. We have anecdotal data (*such as you've presented) on the texture/feel of fighting with what you consider to be sizable (and I would agree) resource additions (boosts) to your warriors.īut quietly, Inno changes their AI "micro incrementally" as they meter out more client side war power to us. ![]() They are configurable! And they are configured. Do we know what the backend AI parameters are for the warriors we're fighting? No. ![]()
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